Asphalt
ECE385 Final Project @ U of I
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Designed & coded car chasing game on FPGA board using System Verilog for game logic and C for keyboard communication;
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Implemented a player’s car as the chaser, an AI car as the target and car streams in different direction and with different speeds as obstacles; Realized collision detection so that the AI car can avoid obstacles autonomously.
Click here for Project Report.