Asphalt

ECE385 Final Project @ U of I

Overall Diagram for the System
  • Designed & coded car chasing game on FPGA board using System Verilog for game logic and C for keyboard communication;

  • Implemented a player’s car as the chaser, an AI car as the target and car streams in different direction and with different speeds as obstacles; Realized collision detection so that the AI car can avoid obstacles autonomously.

Click here for Project Report.

Link to the Repo